Abstract
Trees are an integral part of many outdoor scenes and are rendered in a wide variety of computer applications like computer games, movies, simulations, architectural models, AR and VR. This has led to increasing demand for realistic, intuitive, lightweight and easy to produce computer-generated trees. The current approaches at 3D tree generation using a library of trees lack variations in structure and are repetitive. This paper presents an extended grammar-based automated solution for 3D tree generation that can model a wide range of species, both Western and Indian. For the foliage, we adopt a particle system approach that models the leaf, its size, orientation and changes. The proposed solution additionally allows control