Abstract
Recording dynamic events, such as a sports event,a ballet performance, or a lecture, digitally for ex-periencing in a spatiotemporally distant setting re-quires 4D capture: three dimensions for their geom-etry/appearance over the fourth dimension of time.Cameras are suitable for this task as they are non-intrusive, universal, and inexpensive. Computer Vi-sion techniques have advanced sufficiently to make the4D capture possible. In this paper, we present a his-torical perspective on the Virtualized RealityTMsys-tem developed since early 90s to early 2000 at CMUfor the 4D capture of dynamic events