Abstract
The current study aims to analyse VR measures in correspondence with 360° virtual affective experiences to understand the underlying spatio-temporal attention processes. We selected extreme pleasant and extreme unpleasant emotional videos from the Stanford affective database and displayed to participants on HMD VR. The participants’ task was to explore the video and report their affective experience using the Self- Assessment Manikin (SAM) scale. The exploration behaviour was analysed using head-tracking parameters, such as standard deviation of all the three head-rotation axes (yaw, pitch and roll), angular speed and region-wise analysis. We observed a positive correlation between standard deviation of yaw and valence, and angular speed and valence. The result suggests that affective experience not only increases the scope of attention spatially (wide scanning), it also motivates to seek more information that leads to more head-movement during exploration. In region- wise analysis, we observed front field-of-view was primarily explored, and rear field-of-view was least explored, showing natural responses similar to real environments. In addition, we used Beck Depression Inventory-II (BDI) to assess participants’ emotional state, specifically depression symptoms. The relation between virtual affective experience and 360° exploration be- haviour is discussed in light of the BDI categories. The study findings broaden the scope for VR affective research by enabling psychomotor assessment in more ecologically valid settings. Index Terms—Emotion, Depression, Affective State, 360° Ex- ploration, Head-Tracking